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Interrupts and System Calls in Assembly

Interrupts and System Calls in Assembly

Interrupts and system calls allow programs to interact with the operating system or hardware. In assembly, you can invoke these by using the int instruction for software interrupts or using dedicated system call mechanisms.

1. What Are Interrupts?

An interrupt is a mechanism that allows a process or program to temporarily halt execution and pass control to a special function called an interrupt handler. Interrupts can be triggered by hardware or software.

There are two types of interrupts:

2. Using the int Instruction

To invoke a software interrupt, the int instruction is used:

int 0x80            ; Trigger interrupt 0x80, used for system calls
    

3. System Calls in Linux Assembly

System calls in Linux are invoked via interrupt 0x80. Each system call is identified by a number, and parameters are passed through registers:

Example: Writing to standard output using the write system call (syscall number 4):

mov eax, 4          ; sys_write
mov ebx, 1          ; file descriptor (stdout)
mov ecx, msg        ; message to print
mov edx, msg_len    ; message length
int 0x80            ; make the system call

section .data
msg db 'Hello, world!', 0xA
msg_len equ $ - msg
    

4. Handling Interrupts

Interrupt handling is done by setting up an interrupt descriptor table (IDT) and linking interrupt numbers to handler functions. This process is often done at the kernel level and not within user-space programs.

5. Key System Calls

Some common system calls include:

Key Notes